No ads, ever. Grown-up settings stay behind a grown-ups check.
How it starts
Start free. The island wakes up as your child plays.
A guided first visit
About 15 minutes at the homestead: a crash landing, the road home to wake up, a scared hedgehog to help and a first build at home. Then a good place to stop.
A free start
The homestead, Friendship Meadow with its labs and the Calm Corner, and Chapter 1 of the first land are free for as long as you like.
Lands wake through the story
The other lands sleep under the mist until the story wakes them, one at a time, and your child picks which comes next.
A membership for the rest
A grown-up can choose a membership in Grown-ups for every chapter after the first. Your child never sees a price or a lock, and everything earned stays.
Kids come to play. They leave knowing why.
Every crystal on the island holds one real idea, from counting to coding. Kids walk up, try it with their hands, then show what they know. The island remembers what each child has mastered and wakes up the ideas that build on it.
ideas to explore
36hands-on labs
9lands to wake up
9caves, three levels deep
53friends to meet
6big skills to level up
The island grows with you
Start with a few ideas. Master one and the next ones wake up.
A new explorer starts at home, with a guided first visit. Each land wakes up through the story, and in a land that is awake the crystals are picked for your child's age and what they can already do. Master one and the next idea grows out of it. At most three glow in a land at once, so nothing floods in and there is always a choice.
Glowing Ready to learn now
Sleeping Wakes up after the ideas it builds on
Gold Mastered, and back now and then for a quick recharge
A cave in every land
Each one is three levels deep, from the Number Caves to the Pharaoh's Tombs. Step on the right answer stone to open a gate or raise a bridge, then find the treasure chest. A deeper level opens after three ideas mastered in that land, and the deepest after six.
Crystal Mines
Number Caves
Story Tunnels
Pharaoh's Tombs
Feelings Grotto
Market Vaults
Robot Depths
Brainwave Caverns
Launch Bunker
Rook
Professor Muddle
Sunny
Spokes
Skye
Mabel
Noodle
Professor Pip
Fizz
Moss
Rexie
Ollie
Clover
Crumpet
Flint
Fern
Wren
Banjo
Flurry
Captain Dusty
Saffron
Theo
Bertie
Poppy
Dilly
Hugo
Lark
Marlo
Hattie
Ruby
Paddle
Rivet
Ziggy
Dash
Lofty
Tully
Kipper
Thistle
Domino
Nova
Vega
Widget
Pogo
Biscuit
Pebble
Juno
Sprocket
Digby
Echo
Wick
Barnacle
Pearl
Hazel
53 friends to meet
A guide in every land, like Professor Pip in Discovery Bay and Rivet the robot on Robot Reef. Rook the raven, Professor Muddle the raccoon, Spokes the hedgehog, Mabel the bear, Noodle the cat, Biscuit the puppy, Pebble the penguin, Sprocket the robot, Wick the frog, Barnacle the goat, Pearl the bunny and Hazel the owl wander the paths, and Digby the mole and Echo the bat wait in the caves. When a friend has a tip, a sign bounces over their head. They suggest what to try next and can light the way there.
How it works
Make an explorer, pick a land, and watch the skills grow.
01
Make your explorer
Pick a skin tone, a shirt and a backpack, then the lands you love most. Learning unlocks gear like the lab goggles and story feather, and sparks you earn swap for more, up to the golden crown.
Lab goggles
Story feather
Golden crown
02
Wake up nine lands
Every land is a subject, with its own guide, cave, paths, critters and treasure chests. The story wakes them one at a time, and new powers open new places as you grow.
Double jumpJump again in mid-air to reach high ledges.Explorer level 1
GliderKeep holding jump while falling to glide to the sky islands.Explorer level 6
SwimmingSwim out to the secret islands across the sea.Explorer level 1
03
Learn by doing
Every idea starts with something to try: a hands-on lab, a sort, a match, a story to finish. Then a short challenge lets you prove it and master the idea.
Hands-on lab
Sort it
Put it in order
Match it
Finish the story
Prove it
04
Level up six big skills
The nine lands roll up into six big skills, each with its own sub-skills inside. Every idea you master makes one of them grow.
Number PowerCounting, calculating, shapes, measuring and patterns
Word PowerReading, writing, spelling and speaking
Science & NatureHow the world works, from atoms to planets
History & CulturesPeople, places and clues from the past
Heart & MindFeelings, friends, focus and learning how to learn
Future ReadyMoney, computers, AI sense, inventing and teamwork
Just some of what’s on the island
The Lab Hall
Not worksheets. Real experiments you can touch.
Boil water and watch the molecules fly apart. Close a circuit and the bulb lights up. Every lab is a proper toy, with missions from age 4 to 12.
One connected map. Every idea links to what it builds on.
Every idea on the island, joined up, from first sounds to how AI works. Follow a link back and you find what to learn first. Follow it forward and you see where it leads.
Each dot is an idea. Each line says what it builds on.
Science
Maths
English
History & Geography
Me & Others
Life Skills
Computing
Thinking
Future Skills
The island
Nine lands, one island.
Each corner of the island is a subject, with its own guide and its own cave. The lands wake up one at a time through the story, and once awake you can walk from one to the next with no loading screens in between.
ScienceDiscovery BayVolcanoes, planets, oceans, bodies and bugs.Professor PipCrystal Mines
MathsNumber PeaksCounting, shapes, fractions and big ideas.OllieNumber Caves
1,634 ideas, joined by 3,221 links, from first sounds to how AI works. Follow a link back and you find what to learn first. Follow it forward and you see where it leads.
A real thread from the map
One-to-one counting
How many in total?
The teen numbers
A ten is ten ones
And 266 more ideas on the map build on A ten is ten ones.
510 ideasScienceDiscovery BayVolcanoes, planets, oceans, bodies and bugs.Professor PipCrystal Mines
477 ideasMathsNumber PeaksCounting, shapes, fractions and big ideas.OllieNumber Caves